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Blackwake

 
Blackwake now FREE to keepFeb 27, 2024 - Community AnnouncementsBlackwake is now free to keep!Recent HotfixesMay 31, 2020 - Community AnnouncementsWe've done some cleanup work for a few areas of the game over the past few weeks: Tutorial has been given a much needed facelift in many areas All in game medals are now Steam Achievements Elite players can now level past 1000 Bot shove timer reduced by half Bots can no longer friendly fire with cannons Added medals for the remaining ship types Options menu visuals updated CTB chest island trees/rocks collision fixed Fixed issue that would cause bots to idle Fixed issue that would cause bots to lock up objects in use Siege flag capture rate slowed 25% Fixed exploit allowing you to get over siege wall Blackwake Full ReleaseFeb 19, 2020 - Community AnnouncementsAhoy there! Today we have finally fully released our game Blackwake! After three years in early access we are happy with the current state of the game. It has gone above and beyond the base game standard we initially had. It’s been a long journey with many ups and downs, we made mistakes, learned from our failures and pushed forward to bring Blackwake where it is today. We have permanently dropped the price to $9.99USD We have pushed out a small patch for the game as well. - Addressed tortuga colliders that may have been causing memory leaks - Removed some unused assets from scene to free up memory - Small update to make vote screen clearer - Bots will now only occupy cannons loaded with normal shot - Handmortar/grenades damage radius halved - Permanent double XP for all THE IDEA Blackwake started as an idea by Dakota in 2013. There was a lack of proper naval warfare games that existed at the time. Mods like Pirate Ship Wars and Battlefield Pirates were some inspiration in the initial journey in developing the game. Tyler saw Dakota’s small demos on an online forum, and offered to help push Dakota’s small idea into something much larger. We failed a Kickstarter in 2014, with the game catering to a more realistic naval sim audience, even though we threw in a sea monster at the end of the pitch trailer. It was far too serious, and overambitious to garner any attention. While we were disheartened at the fact of this failure we tried to see if more people were interested in the concept. A few youtubers, DarkLiberator and SMii7y tried out our game with their friends, to our surprise their time playing the game was full of laughter. We realised at that point that we took our game far too seriously. 2014 Kickstarter Pitch So in 2015, we attempted another Kickstarter, but this time with the aim for a more casual approach. That is when the comedic voice acting was born, we realized the game would be a hit. Many Twitch streamers took part in promoting the Kickstarter, we couldn’t have done it without Ngotie, evilBunny and Bikeman. The Kickstarter was a success raising $170k AUD. Over two years we developed the game, hired out the necessary artists, animators and voice actors to push an early access version. Our Kickstarter backers were a huge help in continuous play testing each weekend, finding bugs and suggesting features. 2015 Kickstarter Pitch We tried to be as realistic as possible on the player base and sales for the game. Comparing ourselves to other games in similar scope and price range, we expected around 300 concurrent players at launch and selling around 30,000 copies after a MONTH. THE LAUNCH In 2017 we finally released the game. We had some stroke of luck, the PUBG beta servers were down, the streamers waiting at the time needed something to play so they picked up Blackwake. This led to a HUGE influx of players, our servers filled up so fast we couldn’t spin up new ones in time. {STEAM_CLAN_IMAGE}/22128230/60ba3b5ca2dd2d35aacf40e036050ca61928...Daily Deal - Blackwake, 90% OffFeb 5, 2020 - AnnouncementToday's Deal: Save 90% on Blackwake!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Have You Played Freedom Planet?Dec 19, 2019 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I’ve spoken in depth before about Sonic mods, and yet I’ve not uttered a word about Freedom Planet. Originally conceived as a mod, it soon became its own game in much the same spirit as the classic Sonic games. In a time when the blue hedgehog was struggling, this was a ray of speedy sunshine. (more…) Patch 3.88Nov 1, 2019 - Community AnnouncementsTo the people still enjoying Blackwake here's a patch for you! - Tortuga map should now properly load in - Melee blocking has had its time limit removed due to popular request - Damaging bots should show a hitmarker - Joining late should no longer display dead bots as frozen - Bots should now die from fires started by fire shot - Bot auto-death on a grapple attach should no longer cost tickets - Bots killed by FF should not cost tickets - Score rewarded for killing enemy bots - Bots should properly spawn in with just 1 player min. - Bot deaths should no longer bug CTB capture counter - CTB now has a cfg setting for no time limit for private competitive matches 'compCTB' - Joining a server that has bots disabled should no longer show frozen in mid ship - "Someone is using this" should now properly stop you from using cannons - cfg for siege is now 'allowFortModes' - Fixed ships sticking to new islands map We have some upcoming news about Blackwake which will be revealed soon. For now see you on the seven seas! Dakota & Tyler State of bots & SiegeJul 5, 2019 - Community Announcementshttps://i.imgur.com/r2rfGu0.png Quick clearing up: - Bots are not intended to replace players, but help maintain the ship while a server seeds - The initial bot patch was just a starting point, not final at all - We were aware they were OP and got in the way, leaving little for anyone to do - Bots will be able to be fully disabled once they are balanced. Currently they can be disabled with useBots=0 and having a password set. June 30th - Hotfix to bot LOD/animation syncing July 2 - Bots now have random skill that affects responsiveness and cannon ability - Bots no longer move at incorrect speeds on large ships - Bots can now die to swivels July 5 - Bots now count towards ticket loss - Bot cannon shots do less damage to players - Bots now have a 25% chance to miss (should not affect ranges 3.87 - Crew BotsJun 29, 2019 - Community Announcements3.87 - Bots https://i.imgur.com/0TraNI3.jpg Bots fighting eachother In an effort to resolve the frustration and boredom brought on by attempting to crew a nearly empty ship (often causing servers to die), we have added bots. This will help ensure there is an adequate amount of action taking place in Blackwake at any time. Here is what bots currently do: - Load cannons - Fire cannons - Use the pump - Repair holes when the ship reaches a certain level of damage - Die/respawn They are meant to supplement playercounts while a server grows, not replace players. Bots currently do not: - Captain - Participate in boarding - Consume ship resources - Contribute to kill statistics - Repair nose/mast This is only the first live iteration of bots and we plan to improve their function with time.Crew Bots - Coming SoonJun 26, 2019 - Community AnnouncementsBlackwake has long since leaned on a heavy player requirement to feel the action that the game is supposed to give you with a full crew. This design did not come without consequences, though. By requiring so many players per faction it started to become clear how torturous it was to simply man an under crewed ship while waiting for players to join. Working closely with our testing community on the discord we've been implementing bots. We were trying to beat the sale, but rest assured they will be coming very soon. Gone will be the days of 3 players trying to run a galleon - a scenario so frustrating it could cause a server to stall at the 15-30 player mark. https://www.youtube.com/watch?v=rJibvn5D6GI We look forward to playing with our new overlords!3.84May 19, 2019 - Community AnnouncementsWe have a new patch ready as we continue with our phase of bug fixing & polishing: Melee blocks can no longer be held and must be timed (will be hotfixed to be shorter next patch) CTB base icons display if chest is dropped on ships as well Hand mortar now always explodes on impact and no longer uses an RNG spread to apply damage Tutorial volume default reduced to 60% Can no longer equip tomahawk once empty Fixed some LOD issues with bomb vessel causing you to fall through Fixed issue where supply crates were difficult to grab on bombketch Chest/Base icons now stay on screen in CTB but should snap to edge Fixed text issue with fresh spawned chest Chest 90 second respawn is now counted down in 15 second increments in chat Tweaked some settings to help alleviate the (Clone) killing bug Position on pump is now locked in the event of another ships nose touching you Obvious UI box displayed on tutorial to explain how to skip it and that it is not finished Drowning no longer pulls your camera to pitch black Game SFX audio slider added, not all sounds may be organized yet Fixed new issue where joining a match with the same name as someone else would break your connection Daily Deal - Blackwake, 66% OffApr 27, 2019 - AnnouncementToday's Deal: Save 66% on Blackwake!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time 3.83 March Patch Notes + HotfixMar 25, 2019 - Community AnnouncementsAhoy lads, a new patch will be pushed today. It will contain some balance changes to bring the side arms in line and some needed bug fixes. EDIT: March 28th HOTFIX Fixed an exploit where you could instantly release grapples Fixed a bug where some hits of dagger and rapier would not register Healing and repairing progress bar resetting when sprinting March 27th HOTFIX Fixed a bug with cannon ramming/firing not working Standard pistol damage increased to 80 from 50 Standard pistol now has 100% chance to bleed from 0% Standard pistol now has 30% bleed rate increase over default Annely revolver now has 100% chance to bleed from 20% Annely revolver now has 30% bleed rate increase over default Matchlock revolver now has 0% chance to bleed from 100% Short pistol now has 100% chance to bleed from 75% March 26th Patch notes Short pistol fixed to 100dmg within 3 meters, 50dmg further Short pistol reload time increased by 2 seconds Annley now has 20% chance to bleed per shot from 0% Annley now increased bleed rate of 50% from 0% Annley reload anim sped up by 150% Annley shoot anim sped up by 150% Matchlock revolver now 100% chance to bleed from 0% Axe swing speed increased by 20% Standard pistol reduced to 50dmg per shot Fixed bug where demasted large ships to respawn demasted Fixed bug where crew sometimes spawned in ocean after their ship had sunk Fixed bug where Galleon top mast's to be unclimbable Fixed bug where changing teams caused damaged ship status UI to stick Fixed bug where changing teams caused grappled ship status UI to stick Fixed bug where undamaged ships would have calm ocean clip through the deck Fixed bug where Win Screen would not display correct CTB team win info Made hitting meleeing legs through rigging more responsive Added SFX to indicate cannon turning Raised ship info to not obscure captain view while sailing Joining while win screen up now has a wait timer for next round Added the final section of boarding to the ingame tutorial Weapon balance is not final, we will continue to tweak these. We definitely have some more bugs and polishing to do before we release the game. We are also going to be actively looking into the siege overhaul and two new island maps before our 4.0 Release. See you on the seas! Tyler & Dakota Tournamentwake IIMar 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/e160db0fac5c62951a098d5f4b9814ee3eea4a74.png Trailer: https://www.youtube.com/watch?v=ZjrfECo7MNc&feature=youtu.be (made by Paren Iz Cursi, captain of RF) ​ We're looking for an American-timezone caster that can cast the matches on the 6th of April and co-cast on the 13th of April, if you are interested to cast for potentially up to 100 concurrent viewers (last time we got around ~80) refer to the contact information at the bottom of this post. ​ When will the tournament be played The tournament will be played over 2 weekends, the 6th of April and the 13th of April. There will be 2 seperate regions that will play on the 6th of april. Depending on your region the start time is UTC 02:00 (For NA/Oceania) and UTC 20:00 (For EU/Russia). The times on the 13th of April will depend on the results on the 6th of April. The exact fixtures and match details for the 6th of April will be released one week before the 6th of April when we know exactly which teams will show up, the start time that is mentioned above will not change however. ​ Rules 2vs2 small ships CTB. No Barshot No game breaking exploits - Hiding in inaccessible parts of the ship - Sprinting with the booty/having a weapon out with it - Glitching the booty over the side of the tower - Glitching through ceilings/roofs - Intentionally having less players to speed up tasks - Abusing team switching - Intentionally teleporting the booty (staying on the rope/sails while ship is sinking) - Insta releasing grapples Small exploits allowed (Instaheal with rum/tea) Third party crosshair allowed (It's impossible to check who uses it so we go tour de france style) Unique ships (you can’t pick 2 of the same ships) No Ice or water spout map unless both teams are okay with it ​ Format On the 6th of April the teams will play a round robin (everyone plays everyone once) to determine the bracket placements for the second weekend on the 13th of April. The bracket for the 13th of April will look like this: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/6472d344005e2303295879dc1e37f9fe8cc2aaf3.png Here is a draft of the NA/Oceania league and the EU/Russia league for the 6th of april https://docs.google.com/document/d/1xHGg1HnxGf3nlZyNQP8Cuqd5USuofArqtkH4FQv5SSk/edit ​ How to join Generally we play these kinds of tournaments with blackwake communities that are known to be able to field teams and show up. Communities that might be participating are: RF (Russian fleet) https://discord.gg/RU7zW6p GT (Great Tortuga) https://discord.gg/XrSgx6N Ahoy (UK Ahoy) https://discord.gg/YhkQwGC CC (Candlelight Cove) https://discord.gg/QpsAYf2 VME (VME Community) https://discord.gg/75UzXug AF (Anzac's Finest) SMS (The Sea Monsters) https://discord.gg/dPvdpFZ Other communities or groups of 14 players are welcome to sign up. Contact info can be found at the bottom of this post. We've also set up an individual signup! On the competi...TournamentWake IFeb 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/f7f63b31569cf40e02ee2e9c309c6137613a2e57.png Hello everyone! The wonderful community has decided to host a tournament event this weekend. They will compete in a 2v2 CTB tournament with multiple teams. Where can I watch this The tournament will be casted live with spectating mode and multiple casters here: https://www.twitch.tv/stackwake When will the tournament be played City Local Time Date Los Angeles, USA 12:00 Sat, 23 Feb Houston, USA 14:00 Sat, 23 Feb New York, USA 15:00 Sat, 23 Feb London, UK 20:00 Sat, 23 Feb Berlin, Germany 21:00 Sat, 23 Feb Moscow, Russia 23:00 Sat, 23 Feb Sydney, Australia 7:00 Sun, 24 Feb It will be live casted by a group of casters, mostly veterans in the game. In the link below the previous tournament with casters is linked. VOD of last time (a lot of downtime in the matches, check the comment below the video for the timestamp) https://youtu.be/wCDeHGn19I8?t=7768 Winners will receive the Golden Parrot Cup, a temporary trophy to display on their shoulders until the next tournament winners. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/935ac4f08443671a66462fa688611cd7ac64a1ca.jpg How to join If you would like to join in on future tournaments check out the community discords! Communities that might be participating are: RF (Russian fleet) https://discord.gg/RU7zW6p GT (Great Tortuga) https://discord.gg/XrSgx6N Ahoy (UK Ahoy) https://discord.gg/YhkQwGC CC (Candlelight Cove) https://discord.gg/QpsAYf2 VME (VME Community) https://discord.gg/75UzXug Other communities or groups of 14 players are welcome to sign up. Where can I watch this The tournament will be casted live with spectating mode and multiple casters here: https://www.twitch.tv/stackwake Sounds like a lot of fun! See you on the Seas! - Tyler & Dakota3.82Feb 20, 2019 - Community AnnouncementsQuality of life Galleon prop collisions completely redone Galleon hole position adjusted to be less inconvenient Added collision to hoy port barrel Captain is immune to bleeding from ship ram Shooting a grappled or spawn protected ship will display in crew hit info Waterspouts spawn further out Balance Block stun lasts 50% longer Demasted ships now have 2x more repair segments Nock gun reload is sped up by 40% Number of Hand Mortar and Grenades are doubled Speed of equip, light/throw of Grenade increased by 2x Bug Fixes Fixed collision on Brig's broken nose, so you can now jump onto it Polish "Travel to Ship" at the ship builder will now teleport rather than kill you Reduced strength of waterspouts for less glitchy physics Player swim height slightly lowered so they don't visually float as often Barshot hits will now show splinters See you on the seas! - Dakota & Tyler3.81Jan 25, 2019 - Community AnnouncementsQuality of life Tooltips now flash yellow (they can be disabled completely in options) Shot type descriptions added Balance Galleon sink rate decreased 15%, speed increased by 10% Dagger swing speed +3x Bottle swing speed +1.5x Bottle bleeds 3x more severely than default rate Axe swings 2x slower Axe is now a one hit kill Rapier has a 50% chance to bleed each swing Rapier swing speed +2x Cutlass swing speed +2x Ramming now bleeds players within a radius of the impact Ship spawn protection down to 35 from 60 Crew spawn protection (on a new ship) down to 10 from 60 Respawn protection distance from ship reduced to 40m from 100m Bug Fixes Adjusted cannon aiming code to lessen collision launching player Island radius capture zone for CTB reverted Fixed invisible colliders getting in the way of bullets on every ship, causing missed shots Addressed collision issues that would allow ships to sail on top of other ships if they were low in the water See you on the seas! - Dakota & Tyler3.8Jan 13, 2019 - Community Announcements- Cannon loading/firing section added to tutorial - Tutorial has ultrawide 21:9 support - Fixed issue where mods would experience stuck kick menu in some cases - Fixed issue where ship labels may blink the old ship name when building a new ship - Made adjustment to chat box that may have caused text to cut off - Supply crates have had their LOD extended so players hiding behind them aren't visible - Captain can no longer slide off the wheel - Enemy nose can no longer push captains off the wheel - Fixed inverted glare in spyglass - CTB map adjusted to allow more competitive interceptions. Base islands are closer together while chest islands are further apart from each other. - CTB chest can now be captured from sea (not final) - Ticket scaling for the NEXT round can be toggled by an admin/mod using /ticketscale - Time limit reached win screen text changed to the leading team - Blocked weapon switch effect while spectating - Fixed interact zone of resupply area interrupting gunshots - If another ship is too close to a docked ship spawn point it will sink on construct - Clunky foot movement in tutorial has been fixed3.77Dec 3, 2018 - Community Announcements3.77 is a small patch, introducing the first iteration of our single player tutorial introduction. Seeing ships with new players struggle to function was an issue we've always wanted to address. Players were often too overwhelmed by combat to get a chance to understand the basic aspects of maintaining their ship. We want to do our best to show new players the ropes before they join their first match. Keep in mind the tutorial is still a work in progress, but some education is better than none. - Tutorial added - Tutorial quality scaling when low fps is detected - Bleeding black/white/blood should start stronger and more noticeable, so you heal sooner - If you have not made it to the end of the tutorial a popup will ask you if you'd like to play it when clicking "servers" for the first time - Tutorial can be accessed again through the main menu - Fixed issue that could have been causing the recent invincible player bug - Bleed rate slowed by 2x - FF toggling itself is now it's own server option 'friendlyFireCanToggle', so the server can start with it off and it still be toggled on when a mod/admin decides to Tyler & Dakota In other news Lunaoreitic and Webbies have created a guide for running Blackwake on Linux: https://steamcommunity.com/sharedfiles/filedetails/?id=1572108095 Road to Release: 3.75Nov 26, 2018 - Community AnnouncementsAs we continue to move forward on our path out of early access (4.0), we have a new batch of both bug fixes and quality of life changes. - Fixed issue that caused some dead players to not respawn during initial grapple - Repairing mast segments now loop holding down LMB - Pressing/holding LMB before reaching a hole repair radius will now let you repair - Holding down LMB will now let you loop repairing multiple holes if they are within radius - Ship range toggle is now on by default and rebindable. FOR EXISTING PLAYERS you may need to rebind this key manually. - Players no longer collide with buckets - Ropes of your own ship now glow when not on board - Fixed UI issue not properly guiding you to your teams ship - Schooner nose should be smoother to walk across - Crews are now included in construction spawn protection - Captain loss and w:l removed from stat card to reduce toxic interactions, especially towards crews containing new players - Fixed pump/bucket placement on Xebec to not accidentally use the wrong item - Third person reload animations synced to be more reliable, fixed issue where they would loop continuously until a weapon change occurred - Ticket loss for non-grappled ships sinking is back after being unintentionally disabled due to the last patch - Ticket scaling by server has been adjusted to be less severe, and is also a server option 'useTicketScaling' In the next patch (3.77) we hope to introduce the early iteration of our single player tutorial so the community can begin to get a feel and provide feedback as it is completed in the coming months. Tyler & DakotaPatch 3.7Nov 10, 2018 - Community AnnouncementsAs we move forward with bug fixes and quality of life changes on our path out of Early Access, 3.7 focuses largely on infrequent issues surrounding grapples. Remember there will be little to no content additions until after 4.0 (release). With the imminent addition of a single player tutorial we look forward to new routes of promotion later in 2019 such as free weekends. For now serious promotion has been put on hold while we bug crunch. - Icey zones should no longer damage ships mid grapple - After voting takes place tickets are scaled based on server population and the value set in the configuration - Tomahawk false positive on anti-cheat has been tested to be fixed, meaning previous efforts to make the tomahawk more reliable should be noticed - Fixed a bug where a specific grapple order would allow a 3rd ship to attach, possibly causing various issues for the rest of the match - Ramming a ship should no longer kill your own crew or damage your own cannons - ALT toggle has been moved to tilde (`) to avoid confusion during alt tab for new players - Volcano eruption should now properly result in a red sky with ash rain - Fixed ui-only issue of showing a ticket increase when a ship lost a grapple. - Fixed issue where on first join holes both existing and new were not visible for 60 seconds - Fixed issue where releasing a single grapple when grappled multiple times may spawn your crew - Fixed an exploit that allowed instant grapple releasing - Fixed two bugs that could cause the winning ship to accidentally go down as a loss after grappling. Tyler & Dakota